Hi all,
I note that WriteableBitmapEx will corrupt a bitmap if rotating an image that is 48 bit.
I really need this to work, so I took a look at the source code. I can see some hard coded references to numbers like 8 and 24, but to be honest I can't really see how the method even works.
Is there some kind of complexity I'm not seeing in how rotating a 48 bit image is a lot different to a 32 bit one?
Thanks
Garry
I note that WriteableBitmapEx will corrupt a bitmap if rotating an image that is 48 bit.
I really need this to work, so I took a look at the source code. I can see some hard coded references to numbers like 8 and 24, but to be honest I can't really see how the method even works.
Is there some kind of complexity I'm not seeing in how rotating a 48 bit image is a lot different to a 32 bit one?
Thanks
Garry