No, I was not. I basically gave up on using WriteableBitmapEx class.
Thanks,
Rick
On 8/18/2016 6:00 AM, Scusemua wrote:
From: Scusemua
Were you ever able to find fixes for the memory stuff?
I believe this is .NET 4.5 and up only, but puttinginto your App.config will help depending on what exactly you're doing. Basically on 64-bit platforms, enables arrays that are greater than 2 gigabytes (GB) in total size, which may solve certain issues (it did with me but that was because I was using arrays along with WriteableBitmapEx).<runtime><gcAllowVeryLargeObjects enabled="true" /></runtime>