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Closed Issue: Color incorrect on loaded bitmap [19360]

I loaded a png file (4096x2800) and display it in an image control but the colors are incorrect; Blue's appear as brown etc.I have loaded the same png file into a BitmapImage and then display in the...

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Released: WriteableBitmapEx 1.0.8 (Oct 24, 2012)

This is the final version 1.0 of WriteableBitmapEx with Windows Phone 8 & 7, WPF, WinRT Windows Store XAML and Silverlight supportAdded Windows Phone 8 support and sample Much improved performance...

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Updated Release: WriteableBitmapEx 1.0.8 (Oct 24, 2012)

This is the final version 1.0 of WriteableBitmapEx with Windows Phone 8 & 7, WPF, WinRT Windows Store XAML and Silverlight supportAdded Windows Phone 8 support and sampleMuch improved performance...

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New Post: RPC_E_WRONG_THREAD Thrown When I Try to Create New WriteableBitmap.

Hi guys, I'm developing a game using WaveEngine, and I want to share an image through Facebook API, but when I try to create a new WriteableBitmap using the extension method .FromStream()...it throws...

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New Post: RPC_E_WRONG_THREAD Thrown When I Try to Create New WriteableBitmap.

Makes sure you create a WriteableBitmap always on the UI thread. For that you should ensure the Dispatcher reference you use is instantiated in the UI thread.

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New Post: RPC_E_WRONG_THREAD Thrown When I Try to Create New WriteableBitmap.

How can I know if the dispatcher was created in the UI thread?

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New Post: save PNG (transparent picture)

To fix the pixel shift or discoloration issue search for data[dataOffset + 0] = pixels[pixelOffset + 0]; data[dataOffset + 1] = pixels[pixelOffset + 1]; data[dataOffset + 2] = pixels[pixelOffset + 2];...

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New Post: Library doesn't work properly

Hi everyone, I'm Italian, so sorry for my bad English. I'm trying to use WriteableBitmapEx: I added it to my WPF project using NuGet (and downloading it and adding the reference to the project too),...

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New Post: Library doesn't work properly

Please use the BitmapFactory.New(1, 1) method. It handles all the rest. I will update the project main site. Sorry. Check out the Source Code with the WPF samples. Those are great to use and adapt.Rene

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Updated Wiki: Home

Description The WriteableBitmapEx library is a collection of extension methods for the WriteableBitmap. The WriteableBitmap class is available for Windows Phone, WPF, WinRT Windows Store XAML and...

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New Post: Library doesn't work properly

Hi, It still not work: it says that "Calls stack contains only external code. You have to disable 'only user code' and load symbols to view the origin of this path (or somehting similar: I have VS in...

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New Post: Creating image snapshots from xaml control in WINRT

Well, nearly a year on and 8.1 is giving us this functionality now!http://geoffwebbercross.blogspot.co.uk/2013/06/windows-81-rendertargetbitmap.html

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New Post: Creating image snapshots from xaml control in WINRT

Yep, Great the Win XAml team is listening. They actually rewrote huge parts of the Xaml renderer. I will make sure to add a .Render() extension function to the WinRT version of WBX to provide a similar...

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New Post: Library doesn't work properly

I have the same problem ... Is this a real bug? Or is the example outdated?

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New Post: Library doesn't work properly

Jymmy097 wrote: Hi, It still not work: it says that "Calls stack contains only external code. You have to disable 'only user code' and load symbols to view the origin of this path (or somehting...

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New Post: Is it possible to write text?

Does it exist simple way to render text on a WriteableBitmap?

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New Post: Is it possible to write text?

Depends on the platform. For non-WinRT just render a TextBlock using the WB.Render() method. For WinRT since Win 8.1 use the new API for bitmap rendering. rene

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New Post: Is it possible to write text?

Sorry for ambiquous question. I mean WPF. Silverlight has Render method but WPF doesn't.

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New Post: Is it possible to write text?

Look into RenderTargetBitmap.

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New Post: Is it possible to write text?

I'm trying to draw text in Silverlight. I blit an image and then I want to draw text on top of it TextBlock i = new TextBlock(); i.Text = str; i.Foreground = new SolidColorBrush(color); wbmp.Render(i,...

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